Why is that listed in a different section and in a different way from the instructions?
I don't follow.
I mean why is the box not considered one item as a content of a theoretical product and listed along side "instructions", rather than thought of as a basis for the product, even though it can potentially be excluded from the collection?
I mean, I guess perhaps it's to avoid the possibility of having all the items checked as not being included, which means you have nothing, which means that entry should not exist? Maybe it's kind of complicated to code conditions for having it delete the entry or require you to have one of the items checked off.
It's strange to think of the packaging as being a part of the condition of the item. I mean, it is when it's unopened, and you can't have an unopened figure without the packaging... but on the other hand, when opened they're completely separate issues. (You can have QC issues that result in an unopened figure being worse than an excellent condition opened one. Either a production error with assembly or paint, or paint wear from the packaging. Sometimes chrome flaking, metal oxidizing, batteries leaking.
I noticed at one point the most valued item in my collection was Fortress Maximus, even though mine has his thighs broken and mended with spare plastic sheets from another toy and a rivet gun. I have to imagine that's pretty worthless, but I can't change a setting to fix that, other than to remove it from my list for not being good enough to count.
(Now I'm just rambling.)
The only thing I can think of is that using Radio buttons for condition will take up more space for that particular choice. I don't know whether or not there would be a significant increase in time for making a change tho.
Well, it would be counteracted, since my suggestion was to pair it with a more brief listing that lacked images (or perhaps a link to the images so you could have quick reference to them when you weren't sure, but without having to load them all).
Also, you wouldn't have to include the descriptive text for the radio button for each figure entry, since they'd be in rows/columns. You could just stick a header on it. Hopefully the whole thing would fit on a page that would eliminate the need for scrolling.
BTW, I don't know if it's just me that's getting lagging interface, but perhaps the sidebar ("Fun Facts for Chaotic Descent's Transformers collection") on the right side also requires time to interact with the database to pull up those stats and display.
If so, is there a way to make it a pull-down (or pull-"side"?) menu that will not take resources until you click to open it? Just an idea.
I don't know whether or not there would be a significant increase in time for making a change tho.
You mean timing as far as the webpage and database access? From the user point of view it definitely would help. I'm sure it more than doubles if not triples or more the time it takes me to update a single entry.
Perhaps if a rapid succession of edits would slow down the system, it could be changed to save up a batch of these edits at a time when in this quick-edit mode? Perhaps don't do anything until the user clicks on another page and then contribute everything on the page? Or would that significantly slow down when the user could load another page?